The user targets one ally with this command.The user cannot be attacked or counterattacked.Duration: Next successful enemy attack against user.Applies after barrier if the attack was ineffective against barrier, this spirit will not be used. In later series: All damage taken by the user is reduced by 87.5% in one combat.The next successful attack against the user will do no more than 10 damage.All damage taken by the user is reduced by 75% (in Super Robot Wars Impact and all games preceding it, this command instead doubled the user's armor rating).Despite this, Valor is given to a fair number of characters, both super and real robot pilots. Hot Blood is an important element of super robot anime, representing the characters' passion to win and succeed no matter what. Causes the user's next attack to deal 200% damage.In Original Generations, this is available only as a Twin Command (in older games, this spirit command dealt 300% normal damage). Causes the user's next attack to deal 250% normal damage.Duration: One attack (increased damage) / turn (lowered defense).However, the user cannot dodge any attacks for the rest of the turn (except if the user had previously used Alert). Causes the user's next attack to deal 300% damage and makes it a guaranteed Critical Hit.In Original Generations, this is available only as a Twin Command. Causes all of the user's attacks to be guaranteed Critical Hits.DD: Causes the user's attacks to deal 140% damage for 1 action.Guarantees the next attack to be a Critical. Alpha for DC: Causes the user's attacks to deal 120% damage for 1 turn.Alpha: Causes the user's attacks to deal 150% damage for 1 turn.The 3rd Super Robot Wars Alpha: To the End of the Galaxy Infinite Frontier: Casts Fighting Spirit on all allies, increasing their Critical rate by 20% for 3 turns.Alpha 3: Causes the user's platoon's attacks to be a guaranteed Critical Hit for the next skirmish.Effects may also vary depending of the game. Spirit Commands that do not appear in these games have unofficial translations, marked with an asterisk (*). NOTE: Names are taken from the American releases of the Original Generation games. In addition, some SD Gundam G Generation games feature ID Commands which are based on Spirit Commands. Winkysoft's Seireiki Reyblade also features a modified version of Spirit Commands. Spirit Commands are also used in Shin Masou Kishin: Panzer Warfare, a tactical role-playing game that features mecha from the Cybuster anime. Original Generations is the first game in the franchise to break the six Spirit Command limit. Traditionally, previous Super Robot Wars titles only give playable characters a set of six Spirit Commands. This Twin Command, unique to each character, takes Spirit Points from both characters in the squad and is generally more powerful than the other Spirit Commands available to them normally. In Super Robot Wars OG Original Generations, a seventh Spirit Command, known as the Twin Command, can only be activated when a pilot is put into a squad with another unit. While some games in the series feature fixed point costs, others have costs that vary from person to person. Additionally, the cost of some Spirit Commands can be variable. For example, 3rd Super Robot Wars Alpha has a Spirit Command devoted to Song Energy, an important plot element of one of the featured series, Macross 7. The Spirit Commands available and their effects in each Super Robot Wars game varies, usually based on that game's mechanics. Spirit Commands are used by expending Spirit Points (SP), which function much like Magic points in role-playing games and can be recovered through the use of certain Spirit Commands, abilities, and items. Within the context of the Super Robot Wars series, Spirit Commands can be thought of as feats of willpower used by exceptionally strong-willed people hence, they are typically only used by the player's characters and by major boss characters. The primary difference is that unlike the spells exhibited in role-playing games such as Final Fantasy, Spirit Commands are not typically outward manifestations of power for the most part, they are inward manifestations used to enhance one's own abilities in battle. Spirit Commands resemble magic spells in traditional role-playing games. Spirit Commands, also called Seishin ( 精神, Seishin), are special commands from the Super Robot Wars series.
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